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---
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title: "Go plugin Caveats"
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linkTitle: "Go plugin Caveats"
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type: docs
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description: >
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Go plugin Caveats
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---
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[plugin package]: https://golang.org/pkg/plugin
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[Go modules]: https://github.com/golang/go/wiki/Modules
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[ELF]: https://en.wikipedia.org/wiki/Executable_and_Linkable_Format
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[tensorflow plugin]: https://www.tensorflow.org/guide/extend/op
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A _Go plugin_ is a compilation artifact described
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by the Go [plugin package]. It is built with
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special flags and cannot run on its own.
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It must be loaded into a running Go program.
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> A normal program written in Go might be usable
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> as _exec plugin_, but is not a _Go plugin_.
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Go plugins allow kustomize extensions that run
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without the cost marshalling/unmarshalling all
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resource data to/from a subprocess for each plugin
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run. The Go plugin API assures a certain level of
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consistency to avoid confusing downstream
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transformers.
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Go plugins work as described in the [plugin
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package], but fall short of common notions
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associated with the word _plugin_.
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## The skew problem
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Go plugin compilation creates an [ELF] formatted
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`.so` file, which by definition has no information
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about the provenance of the object code.
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Skew between the compilation conditions (versions
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of package dependencies, `GOOS`, `GOARCH`) of the
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main program ELF and the plugin ELF will cause
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plugin load failure, with non-helpful error
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messages.
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Exec plugins also lack provenance, but won't fail
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due to compilation skew.
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In either case, the only sensible way to share a
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plugin is as some kind of _bundle_ (a git repo
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URL, a git archive file, a tar file, etc.)
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containing source code, tests and associated data,
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unpackable under
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`$XDG_CONFIG_HOME/kustomize/plugin`.
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In the case of a Go plugin, an _end user_
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accepting a shared plugin _must compile both
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kustomize and the plugin_.
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This means a one-time run of
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```
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# Or whatever is appropriate at time of reading
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GOPATH=${whatever} GO111MODULE=on go get sigs.k8s.io/kustomize/api
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```
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and then a normal development cycle using
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```
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go build -buildmode plugin \
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-o ${wherever}/${kind}.so ${wherever}/${kind}.go
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```
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with paths and the release version tag (e.g. `v3.0.0`)
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adjusted as needed.
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For comparison, consider what one
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must do to write a [tensorflow plugin].
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## Why support Go plugins?
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### Safety
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The Go plugin developer sees the same API offered
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to native kustomize operations, assuring certain
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semantics, invariants, checks, etc. An exec
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plugin sub-process dealing with this via
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stdin/stdout will have an easier time screwing
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things up for downstream transformers and
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consumers.
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Minor point: if the plugin reads files via
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the kustomize-provided file `Loader` interface, it
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will be constrained by kustomize file loading
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restrictions. Of course, nothing but a code audit
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prevents a Go plugin from importing the `io` package
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and doing whatever it wants.
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### Debugging
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A Go plugin developer can debug the plugin _in
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situ_, setting breakpoints inside the plugin and
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elsewhere while running a plugin in feature tests.
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To get the best of both worlds (shareability and safety),
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a developer can write an `.go` program that functions
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as an _exec plugin_, but can be processed by `go generate`
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to emit a _Go plugin_ (or vice versa).
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### Unit of contribution
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All the builtin generators and transformers
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are themselves Go plugins. This means that
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the kustomize maintainers can promote a contributed
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plugin to a builtin without needing code changes
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(beyond those mandated by normal code review).
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### Ecosystems grow through use
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Tooling could ease Go plugin _sharing_, but this
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requires some critical mass of Go plugin
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_authoring_, which in turn is hampered by
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confusion around sharing. [Go modules], once they
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are more widely adopted, will solve the
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biggest plugin sharing difficulty: ambiguous
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plugin vs host dependencies.
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