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Previously, only a single embedded Kubernetes API version could be specified, resulting in a lack of support for certain GVKs. To address this, the goal is to create and utilize a unified scheme that consolidates Kubernetes API definitions. As a preliminary step, the current method of loading API definitions will be improved.
60 lines
2.0 KiB
Go
60 lines
2.0 KiB
Go
// Copyright 2026 The Kubernetes Authors.
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// SPDX-License-Identifier: Apache-2.0
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// Package v1_21_2 preserves the public asset API generated for the Kubernetes
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// v1.21.2 OpenAPI protobuf. New code should use package openapi instead.
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package v1_21_2 //nolint:revive // The package name is part of the public API.
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import (
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_ "embed"
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"os"
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"time"
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"sigs.k8s.io/kustomize/kyaml/openapi/internal/embeddedasset"
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)
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const assetName = "kubernetesapi/v1_21_2/swagger.pb"
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//go:embed swagger.pb.gz
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var swaggerProtobufGzip []byte
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var asset = embeddedasset.File{ //nolint:gochecknoglobals
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Path: assetName,
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Data: swaggerProtobufGzip,
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Compressed: true,
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Size: 3469475,
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Mode: 0o644,
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ModTime: time.Unix(1658180420, 0),
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}
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// Asset loads and returns the asset for the given name.
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func Asset(name string) ([]byte, error) {
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return embeddedasset.Asset(asset, name) //nolint:wrapcheck // Preserve legacy error text.
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}
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// MustAsset is like Asset but panics when Asset would return an error.
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func MustAsset(name string) []byte { return embeddedasset.MustAsset(asset, name) }
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// AssetInfo loads and returns the asset info for the given name.
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func AssetInfo(name string) (os.FileInfo, error) {
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return embeddedasset.AssetInfo(asset, name) //nolint:wrapcheck // Preserve legacy error text.
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}
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// AssetNames returns the names of the assets.
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func AssetNames() []string { return []string{assetName} }
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// AssetDir returns the file names below an embedded directory.
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func AssetDir(name string) ([]string, error) {
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return embeddedasset.AssetDir(asset, name) //nolint:wrapcheck // Preserve legacy error text.
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}
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// RestoreAsset restores an asset under the given directory.
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func RestoreAsset(dir, name string) error {
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return embeddedasset.RestoreAsset(asset, dir, name) //nolint:wrapcheck // Preserve the compatibility API.
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}
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// RestoreAssets restores an asset under the given directory recursively.
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func RestoreAssets(dir, name string) error {
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return embeddedasset.RestoreAssets(asset, dir, name) //nolint:wrapcheck // Preserve the compatibility API.
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}
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